This is not an urgent issue… but as I was toying with the idea of a dual camera setup on my Blynkified Rover (Gunnerator), I started playing with layout options in the App…
This is when i realised that while I can have two (or probably more) Video Widgets… only one at a time will work if they are on the same tab, generally whatever one was created or moved there last. The other just remains blank with the juggling.
OK, I have played around a bit with this… and basicly I think there is simply a built in limitation that whenever switching to the tab that contains the Video widget, that is when it starts up… and apparently if there is more than one widget, it simply starts the last one placed and ignores any others, which is why it appears to support multiple widgets… as long as they are in different tabs as it starts the stream each time you switch.
So probably not a bug, just a design characteristic…
In my use case I would like the option of dual (or more) camera views in a single tab… drive one way (forward cam), look another (pan & tilt cam), but see both views at same time while controlling both on my rover.
So I am switching this to the App feature wish list
Yep, I’m working on an updated video support, that should support several video widgets on one tab (and be more stable than the current one). I could attach later a test build here.
I can’t say for sure what is happening… but when running this build on one of my tablets, all the rest of my phones/tablets start lagging and sometimes stop working altogether, even when on different projects. I think I successfully sent a crash report from one of the “normal” Apps… it kept crashing when writing the report
And still only one video at a time in a tab… when it works.
No, this test build was just freshly installed on my one tablet (Samsung Note8 - 4.4.2) that I normally use for my Rover… the one where I want dual cameras for forward and reverse views.
As soon as I force stop the App, the rest of my devices behave normally.
I was using the same account as all my others… the only account I have actually… perhaps I should create a seperate one for this test? EDIT - I will try again with my cloud account instead of my LS.
I have no idea how one version of the app running on one device could cause lagging on the other (or even same) version on other devices, could it be a connectivity issue in the network?
Possibly if the test version is really hitting the system? I have it running on my Cloud account now… (as the only active project) and obviously not interfering with anything else anymore but still only one video widget at a time per tab is working.
Heh, it seems it worked on mine device with two different videos, but one of them wasn’t a RTSP stream. Ok, I’ll continue to investigate this issue, this build will go to release in a week or two, as it contains several fixes to ANR issues with video playback. We’ll check several devices on one account case on our side too, who knows what it could be.
You can try our new beta which contains another implementation for video support that should allow normal work of several video streams: Android Beta 2.28.0