Water Valve Project: Adding Blynk control to previously written code

Not really. The code in the link is a demo that seems to move the valve from one location to another then waits 45 seconds, then moves it back.
The wait process, and the sampling delays on the opening process, which seem to be for calibration) use blocking delay() commands. These aren’t compatible with Blynk.

The example is simply a calibration and demo sketch, not a working solution that can then be 'Blynkified".

You need to understand the process of getting commands from the Blynk app into the sketch and using them to perform the actions you need.
I’d suggest that you use virtual pins on the widgets that you choose for this. You may find this tutorial useful:

Looking at that example sketch, I’d start from scratch.

Maybe LED widgets to mimic those physical one you are thinking about using?

Well, first of all, I don’t understand the schematic. It’s colour coding is somewhat bizarre, as is it’s use of what I assume are grounplane symbols.
Secondly, I don’t understand your comment comment about you not having the “black wire”.

There is no GND with an AC supply, unless you’re referring to the mains GND, which should be at the same potential as the mains Neutral.
The way to control physical LEDs is to connect them to GPIO pins on your ESP32. Depending on your LEDs, you will probably need a resistor to drop the 3.3v to a voltage which is acceptable to the LEDs, and to limit the current. There are plenty of online calculators for this, simply input the parameters of your chosen LEDs (and remember that different coloured LEDs tend to have different parameters, so different resistor values may be required for each LED.

Pete.