Obviously the IP address would need to be changed to the local IP of your camera and your phone would need to be connected to your local network to test the URL in Blynk.
Stream 0 is the main stream. Stream 1 (and maybe 2) will be lower resolution, which maybe okay in the Blynk viewer.
@luccio I am an Android guy rather than an iOS user so I generally have more success with Android. That said iOS is normally a little better than Android with video streaming.
I am getting buffering on iOS and no picture whereas with Android I have seen the stream but itās more of a still image than a stream.
With Android I kill all running apps before trying to stream but Iām not really sure how to do this on iOS.
I use SamsungS3 and iPhone 4S so both old phones and I have 8MB d/l and 3MB u/l.
As you will see there are the 3 juggling balls which is translated to ābufferingā on iOS.
Looks like it is picking up the video on Android but then struggling to find an acceptable audio stream. I think the camera might not have any audio features but the screenshot below is the codec shown in VLC.
Can Android and iOS not accept streams without audio or is it the particular codec(s) thatās the problem?
@luccio meanwhile I will run Onvifer on your stream to see if it comes up with any hidden streams.