Retrieving a previously generated QR code for sharing

I generated a QR code to share my project with another person. The person scanned the code from my phone and everything has been working fine.

I would now like to allow another person to share the same project. How do I retrieve the QR code for the second person to scan? When I stop my project and select the “nut” icon, I’m shown a button to “Generate Link” for 1000 units of energy.

You need to use “clone” inside the nut icon page

No, “clone” is an entirely different thing. It allows other to duplicate your project but use different hardware with a different auth code.

I want to share my existing project, where a person can access it but not modify it.

1000 energy is taken once when you first generate sharing QR code. Moreover, if you already have Shared Access ON you should get the exact same QR code and only hitting Refresh should actually generate a new QR code (without a fee).

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The charge happens when you turn ON the Shared Access… I believe that as long as you have not shut OFF the shared access, then generating or refreshing a link will not cost extra energy.

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Confirmed. I used “Generate Link” to get the QR code and didn’t loose any energy. I was hesitant to just try it for fear of it taking more energy, making me have to figure out how to get it back. Thanks for the replies.

If the system is smart enough to know not to take more energy, then couldn’t it replace the “🗲 1000” under “Generate Link” with “Already paid”, or something similar? At least the documentation should be updated, or a FAQ created, to point out this case.

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This brings up another question:

Again, without me having to experiment, can someone confirm whether:

  1. turning off sharing will require you to pay again if it’s turned on again or
  2. you only have to pay once (for a given project) regardless of whether sharing is repeatedly turned on and off.

Yes… when you first turned ON the sharing there would have been a popup warning you about the charge. You would get another popup before another charge (if you turn OFF and back ON the sharing)

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I would hope that you also get a similar warning/confirmation popup when you attempt turn it off, indicating that in turning off sharing you will be charged again if you decide to turn it back on.

And it’s too bad; it would be nice to be able to temporarily turn off sharing without expense, to allow enhancing or modifying a project, without interference from shared users while experimenting and testing the changes.

Unless those users are constantly poking on the screen, they are unlikely to interfere with much as they can only see the project when it is active and running anyhow.

And you can always simply refresh the QR (which will deactivate any old ones) and send them the new QR when you are ready.

The ability to disable/enable sharing without penalty would still be easier, especially if there are hundreds of users that you would have to distribute a new QR to.

Besides, is there any disadvantage to being able to disable/enable once you’ve paid for the feature?

I am not a developer… but here is my interpreted answers…

That is far exceeding the purpose of sharing… so I don’t see the developers modifying current behaviour for that commercial type need :stuck_out_tongue:

Yes, one possibility is to help keep people from overloading the otherwise free cloud servers from overhead due to the constant flow of multi-shared users who are not contributing (via normal widget energy purchase) to Blynks server maintenance expenses.

However there is nothing stopping you from handing out the account info to your hundreds of friends… Then you can all log in at any time to use the projects :smiley:

How would being able to disable and enable sharing affect server overloading? In fact any time sharing was disabled it would potentially reduce server load. The project owner may wish to enable sharing only during certain times.

Again… based on what developers have already indicated… sharing is a simple method for demoing your projects, not a way of utilising larger comercial like sharing. Thus IMO adding lots of features that would simplify multi sharing would only cause more commercial type use… thus server load.

Regardless… the developers will read your posts, and if they agree… then there you go… if not, then we will probably just hear :cricket: :cricket: :cricket:

Can you point me to somewhere where the developers have stated that sharing is primarily meant for demonstration purposes, as opposed to allowing non-modify user rights to a project, or is this just your own personal opinion?

Personally, I use sharing to allow members of my family to use the project with my specific hardware, without the possibility for any of them to inadvertently mess it up and possibly render it inoperable. For me, it’s not just for demonstrating what I’ve created.

My contribution to this topic has been simply to assist you in understanding… not argue semantics… and, NO, I am not about to search for you through this forum to dig up all the little references I have read :wink:

And if it is just for your family, then your argument for sending a new QR to “hundreds of users” is a moot point… just use it the way it is designed, refresh the QR and grant new one as needed.

Just screen shot and save the qr image. You can scan how many times you want.

4 posts were split to a new topic: When scanning QR code on other smartphone it will not connect

How it i can do

No. Charging happens when you generate a sharing QR for the first time for the project. The popup @Gunner showed saying you’ll be charged on Android seems to be a bug.

No need to turn sharing off. When you stop the project to make changes, it is automatically paused for shared use.

Agree, we’ll improve.

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