The issue is the App is not scaling… or whatever method is used… properly on newer HD phones.
Text gets too big to display properly, even on smallest font size… which if chosen, then ruins the look on devices that do normally display correctly.
Some widgets don’t maintain aspect ratio on 1:2 aspect phone displays.
And is set for 3 rows, the same tiles display differently on nearly identical resolution phones… affecting both the graphic image and text scaling. Reducing the number of rows will “solve” the issue at the expense of reducing the value of using rows of tiles in the first place… and did I mention the horizontal resolution is the same on both HD phones and almost twice that of older phone and tablet… which do display with both clarity and still extra room for bigger numbers.
This issue affects the top menu, label text, widget appearance, display of character quantities in many given widgets… This is not just one thing… it is the entire look of the UI and how well it does or does not span across different displays.
I have shown multiple screenshots and tile shots and explained it multiple times… I don’t know how to demonstrate it more.