void process_fastled()
{
// your FastLED code in here
}
BLYNK_WRITE(V1)
{
red = param.asInt();
process_fastled();
}
Pete.
void process_fastled()
{
// your FastLED code in here
}
BLYNK_WRITE(V1)
{
red = param.asInt();
process_fastled();
}
Pete.
Here is the code:
int red, green, blue;
CRGB leds[NUM_LEDS];
void fastled()
{
fill_solid(leds, NUM_LEDS, CRGB(red, green, blue));
FastLED.show();
}
BLYNK_WRITE(V1)
{
red = param.asInt();
fastled();
}
BLYNK_WRITE(V2)
{
green = param.asInt();
fastled();
}
BLYNK_WRITE(V3)
{
int blue = param.asInt();
fastled();
}
BLYNK_CONNECTED()
{
Blynk.syncVirtual(V1);
Blynk.syncVirtual(V2);
Blynk.syncVirtual(V3);
}
Should be
blue = param.asInt();
Oh yes I didn’t saw this my bad. Is the code corect ?
Have you tested it?
Pete.
I don’t have the material available yet. I’ll give you some news about the project.
Is it possible to rationalise the Advanced/Merge naming convention between the iOS and Android versions of the app so that the documentation makes sense to both sets of users?
Pete.
When the next patch will be upload ?
@PeteKnight Megre button will be Advanced button. And also will be new design in settings of Zergba widget
While it’s hard to say