SOLVED: I can only use max 10 physical buttons?

Is there a restriction on the max number of physical buttons you can use on a arduino mega 2560?
I can only get 10 physical buttons to work. In the blynk app I can use 15 buttons without a problem.

Or can anybody see something wrong in my code.
I cant get button 14, 15, 16 and 17 to work.
but when I erase the code for example of button 2,3,5 and 6 the buttons 14,15,16 and 17 work.

#define BLYNK_PRINT Serial

#include <SPI.h>
#include <Ethernet.h>
#include <BlynkSimpleEthernet.h>
#include <SimpleTimer.h>

// You should get Auth Token in the Blynk App.
// Go to the Project Settings (nut icon).
char auth[] = "d9f7f9893dff4b80bcdd17958e398931";

// drukknoppen
const int btnPin22 = 22;     // drukknop keuken licht
const int btnPin2 = 2;       // drukknop wasplaats licht
const int btnPin3 = 3;       // drukknop wasplaats afzuiging
const int btnPin5 = 5;       // drukknop achtertuin spot 1000w
const int btnPin6 = 6;       // drukknop eetplaats licht
const int btnPin7 = 7;       // drukknop zitplaats zetel licht
const int btnPin9 = 9;       // drukknop zitplaats midden licht
const int btnPin11 = 11;     // drukknop zitplaats tv licht
const int btnPin12 = 12;     // drukknop trap licht
const int btnPin13 = 13;     // drukknop badkamer spiegel licht
const int btnPin14 = 14;     // drukknop badkamer bad licht
const int btnPin15 = 15;     // drukknop badkamer afzuiging
const int btnPin16 = 16;     // drukknop alles aan 
const int btnPin17 = 17;     // drukknop alles uit

// relais
const int ledPin31 = 31;      // relais keuken licht
const int ledPin32 = 32;      // relais wasplaats licht
const int ledPin33 = 33;      // relais wasplaats afzuiging
const int ledPin34 = 34;      // relais achtertuin spot 1000w
const int ledPin35 = 35;      // relais eetplaats licht
const int ledPin36 = 36;      // relais zitplaats zetel licht
const int ledPin37 = 37;      // relais zitplaats midden licht
const int ledPin38 = 38;      // relais zitplaats tv licht
const int ledPin39 = 39;      // relais trap licht
const int ledPin40 = 40;      // relais badkamer spiegel licht
const int ledPin41 = 41;      // relais badkamer bad licht
const int ledPin42 = 42;      // relais badkamer afzuiging

SimpleTimer timer;
void checkPhysicalButton22();
void checkPhysicalButton2();
void checkPhysicalButton3();
void checkPhysicalButton5();
void checkPhysicalButton6();
void checkPhysicalButton7();
void checkPhysicalButton9();
void checkPhysicalButton11();
void checkPhysicalButton12();
void checkPhysicalButton13();
void checkPhysicalButton14();
void checkPhysicalButton15();
void checkPhysicalButton16();
void checkPhysicalButton17();

int ledState31 = LOW;
int ledState32 = LOW;
int ledState33 = LOW;
int ledState34 = LOW;
int ledState35 = LOW;
int ledState36 = LOW;
int ledState37 = LOW;
int ledState38 = LOW;
int ledState39 = LOW;
int ledState40 = LOW;
int ledState41 = LOW;
int ledState42 = LOW;

int btnState22 = HIGH;
int btnState2 = HIGH;
int btnState3 = HIGH;
int btnState5 = HIGH;
int btnState6 = HIGH;
int btnState7 = HIGH;
int btnState9 = HIGH;
int btnState11 = HIGH;
int btnState12 = HIGH;
int btnState13 = HIGH;
int btnState14 = HIGH;
int btnState15 = HIGH;
int btnState16 = HIGH;
int btnState17 = HIGH;

// Every time we connect to the cloud...
BLYNK_CONNECTED() {
  // Request the latest state from the server
 Blynk.syncVirtual(V22);
 Blynk.syncVirtual(V2);
 Blynk.syncVirtual(V3);
 Blynk.syncVirtual(V5);
 Blynk.syncVirtual(V6);
 Blynk.syncVirtual(V7);
 Blynk.syncVirtual(V9);
 Blynk.syncVirtual(V11);
 Blynk.syncVirtual(V12);
 Blynk.syncVirtual(V13);
 Blynk.syncVirtual(V14);
 Blynk.syncVirtual(V15);
 Blynk.syncVirtual(V16);
 Blynk.syncVirtual(V17);
}

// begin bediening keuken
BLYNK_WRITE(V22) {
  ledState31 = param.asInt();
  digitalWrite(ledPin31, ledState31);
}

void checkPhysicalButton22()
{
  if (digitalRead(btnPin22) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState22 != LOW) {

      // Toggle LED state
      ledState31 = !ledState31;
      digitalWrite(ledPin31, ledState31);

      // Update Button Widget
      Blynk.virtualWrite(V22, ledState31);
    }
    btnState22 = LOW;
  } else {
    btnState22 = HIGH;
  }
}
// einde bediening keuken

// begin bediening wasplaats licht
BLYNK_WRITE(V2) {
  ledState32 = param.asInt();
  digitalWrite(ledPin32, ledState32);
}

void checkPhysicalButton2()
{
  if (digitalRead(btnPin2) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState2 != LOW) {

      // Toggle LED state
      ledState32 = !ledState32;
      digitalWrite(ledPin32, ledState32);

      // Update Button Widget
      Blynk.virtualWrite(V2, ledState32);
    }
    btnState2 = LOW;
  } else {
    btnState2 = HIGH;
  }
}
// einde bediening wasplaats licht

// begin bediening wasplaats afzuiging
BLYNK_WRITE(V3) {
  ledState33 = param.asInt();
  digitalWrite(ledPin33, ledState33);
}

void checkPhysicalButton3()
{
  if (digitalRead(btnPin3) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState3 != LOW) {

      // Toggle LED state
      ledState33 = !ledState33;
      digitalWrite(ledPin33, ledState33);

      // Update Button Widget
      Blynk.virtualWrite(V3, ledState33);
    }
    btnState3 = LOW;
  } else {
    btnState3 = HIGH;
  }
}
// einde bediening wasplaats afzuiging

// begin bediening achtertuin spot 1000w
BLYNK_WRITE(V5) {
  ledState34 = param.asInt();
  digitalWrite(ledPin34, ledState34);
}

void checkPhysicalButton5()
{
  if (digitalRead(btnPin5) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState5 != LOW) {

      // Toggle LED state
      ledState34 = !ledState34;
      digitalWrite(ledPin34, ledState34);

      // Update Button Widget
      Blynk.virtualWrite(V5, ledState34);
    }
    btnState5 = LOW;
  } else {
    btnState5 = HIGH;
  }
}
// einde bediening achtertuin spot 1000w

// begin bediening eetplaats licht
BLYNK_WRITE(V6) {
  ledState35 = param.asInt();
  digitalWrite(ledPin35, ledState35);
}

void checkPhysicalButton6()
{
  if (digitalRead(btnPin6) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState6 != LOW) {

      // Toggle LED state
      ledState35 = !ledState35;
      digitalWrite(ledPin35, ledState35);

      // Update Button Widget
      Blynk.virtualWrite(V6, ledState35);
    }
    btnState6 = LOW;
  } else {
    btnState6 = HIGH;
  }
}
// einde bediening eetplaats licht

// begin bediening zitplaats zetel licht
BLYNK_WRITE(V7) {
  ledState36 = param.asInt();
  digitalWrite(ledPin36, ledState36);
}

void checkPhysicalButton7()
{
  if (digitalRead(btnPin7) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState7 != LOW) {

      // Toggle LED state
      ledState36 = !ledState36;
      digitalWrite(ledPin36, ledState36);

      // Update Button Widget
      Blynk.virtualWrite(V7, ledState36);
    }
    btnState7 = LOW;
  } else {
    btnState7 = HIGH;
  }
}
// einde bediening zitplaats zetel licht

// begin bediening zitplaats midden licht
BLYNK_WRITE(V9) {
  ledState37 = param.asInt();
  digitalWrite(ledPin37, ledState37);
}

void checkPhysicalButton9()
{
  if (digitalRead(btnPin9) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState9 != LOW) {

      // Toggle LED state
      ledState37 = !ledState37;
      digitalWrite(ledPin37, ledState37);

      // Update Button Widget
      Blynk.virtualWrite(V9, ledState37);
    }
    btnState9 = LOW;
  } else {
    btnState9 = HIGH;
  }
}
// einde bediening zitplaats midden licht

// begin bediening zitplaats tv licht
BLYNK_WRITE(V11) {
  ledState38 = param.asInt();
  digitalWrite(ledPin38, ledState38);
}

void checkPhysicalButton11()
{
  if (digitalRead(btnPin11) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState11 != LOW) {

      // Toggle LED state
      ledState38 = !ledState38;
      digitalWrite(ledPin38, ledState38);

      // Update Button Widget
      Blynk.virtualWrite(V11, ledState38);
    }
    btnState11 = LOW;
  } else {
    btnState11 = HIGH;
  }
}
// einde bediening zitplaats tv licht

// begin bediening trap licht
BLYNK_WRITE(V12) {
  ledState39 = param.asInt();
  digitalWrite(ledPin39, ledState39);
}

void checkPhysicalButton12()
{
  if (digitalRead(btnPin12) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState12 != LOW) {

      // Toggle LED state
      ledState39 = !ledState39;
      digitalWrite(ledPin39, ledState39);

      // Update Button Widget
      Blynk.virtualWrite(V12, ledState39);
    }
    btnState12 = LOW;
  } else {
    btnState12 = HIGH;
  }
}
// einde bediening trap licht

// begin bediening badkamer spiegel licht
BLYNK_WRITE(V13) {
  ledState40 = param.asInt();
  digitalWrite(ledPin40, ledState40);
}

void checkPhysicalButton13()
{
  if (digitalRead(btnPin13) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState13 != LOW) {

      // Toggle LED state
      ledState40 = !ledState40;
      digitalWrite(ledPin40, ledState40);

      // Update Button Widget
      Blynk.virtualWrite(V13, ledState40);
    }
    btnState13 = LOW;
  } else {
    btnState13 = HIGH;
  }
}
// einde bediening badkamer spiegel licht

// begin bediening badkamer bad licht
BLYNK_WRITE(V14) {
  ledState41 = param.asInt();
  digitalWrite(ledPin41, ledState41);
}

void checkPhysicalButton14()
{
  if (digitalRead(btnPin14) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState14 != LOW) {

      // Toggle LED state
      ledState41 = !ledState41;
      digitalWrite(ledPin41, ledState41);

      // Update Button Widget
      Blynk.virtualWrite(V14, ledState41);
    }
    btnState14 = LOW;
  } else {
    btnState14 = HIGH;
  }
}
// einde bediening badkamer bad licht

// begin bediening badkamer bad afzuiging
BLYNK_WRITE(V15) {
  ledState42 = param.asInt();
  digitalWrite(ledPin42, ledState42);
}

void checkPhysicalButton15()
{
  if (digitalRead(btnPin15) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState15 != LOW) {

      // Toggle LED state
      ledState42 = !ledState42;
      digitalWrite(ledPin42, ledState42);

      // Update Button Widget
      Blynk.virtualWrite(V15, ledState42);
    }
    btnState15 = LOW;
  } else {
    btnState15 = HIGH;
  }
}
// einde bediening badkamer bad afzuiging

// begin bediening alles uit
BLYNK_WRITE(V16) {
  ledState31 = param.asInt();
  digitalWrite(ledPin31, HIGH);
  Blynk.virtualWrite(V22, HIGH);
  ledState32 = param.asInt();
  digitalWrite(ledPin32, HIGH);
  Blynk.virtualWrite(V2, HIGH);
  ledState33 = param.asInt();
  digitalWrite(ledPin33, HIGH);
  Blynk.virtualWrite(V3, HIGH);
  ledState34 = param.asInt();
  digitalWrite(ledPin34, HIGH);
  Blynk.virtualWrite(V5, HIGH);
  ledState35 = param.asInt();
  digitalWrite(ledPin35, HIGH);
  Blynk.virtualWrite(V6, HIGH);
  ledState36 = param.asInt();
  digitalWrite(ledPin36, HIGH);
  Blynk.virtualWrite(V7, HIGH);
  ledState37 = param.asInt();
  digitalWrite(ledPin37, HIGH);
  Blynk.virtualWrite(V9, HIGH);
  ledState38 = param.asInt();
  digitalWrite(ledPin38, HIGH);
  Blynk.virtualWrite(V11, HIGH);
  ledState39 = param.asInt();
  digitalWrite(ledPin39, HIGH);
  Blynk.virtualWrite(V12, HIGH);
  ledState40 = param.asInt();
  digitalWrite(ledPin40, HIGH);
  Blynk.virtualWrite(V13, HIGH);
  ledState41 = param.asInt();
  digitalWrite(ledPin41, HIGH);
  Blynk.virtualWrite(V14, HIGH);
  ledState42 = param.asInt();
  digitalWrite(ledPin42, HIGH);
  Blynk.virtualWrite(V15, HIGH);
 }
 void checkPhysicalButton16()
{
  if (digitalRead(btnPin16) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState16 != LOW) {

      // Toggle LED state
  digitalWrite(ledPin31, HIGH);
  Blynk.virtualWrite(V22, HIGH);
  digitalWrite(ledPin32, HIGH);
  Blynk.virtualWrite(V2, HIGH);
  digitalWrite(ledPin33, HIGH);
  Blynk.virtualWrite(V3, HIGH);
  digitalWrite(ledPin34, HIGH);
  Blynk.virtualWrite(V5, HIGH);
  digitalWrite(ledPin35, HIGH);
  Blynk.virtualWrite(V6, HIGH);
  digitalWrite(ledPin36, HIGH);
  Blynk.virtualWrite(V7, HIGH);
  digitalWrite(ledPin37, HIGH);
  Blynk.virtualWrite(V9, HIGH);
  digitalWrite(ledPin38, HIGH);
  Blynk.virtualWrite(V11, HIGH);
  digitalWrite(ledPin39, HIGH);
  Blynk.virtualWrite(V12, HIGH);
  digitalWrite(ledPin40, HIGH);
  Blynk.virtualWrite(V13, HIGH);
  digitalWrite(ledPin41, HIGH);
  Blynk.virtualWrite(V14, HIGH);
  digitalWrite(ledPin42, HIGH);
  Blynk.virtualWrite(V15, HIGH);

      // Update Button Widget
      Blynk.virtualWrite(V16, ledState38);
    }
    btnState16 = LOW;
  } else {
    btnState16 = HIGH;
  }
}
// einde bediening alles uit

// begin bediening alles aan
BLYNK_WRITE(V17) {
  ledState31 = param.asInt();
  digitalWrite(ledPin31, LOW);
  Blynk.virtualWrite(V22, LOW);
  ledState32 = param.asInt();
  digitalWrite(ledPin32, LOW);
  Blynk.virtualWrite(V2, LOW);
  ledState33 = param.asInt();
  digitalWrite(ledPin33, LOW);
  Blynk.virtualWrite(V3, LOW);
  ledState34 = param.asInt();
  digitalWrite(ledPin34, LOW);
  Blynk.virtualWrite(V5, LOW);
  ledState35 = param.asInt();
  digitalWrite(ledPin35, LOW);
  Blynk.virtualWrite(V6, LOW);
  ledState36 = param.asInt();
  digitalWrite(ledPin36, LOW);
  Blynk.virtualWrite(V7, LOW);
  ledState37 = param.asInt();
  digitalWrite(ledPin37, LOW);
  Blynk.virtualWrite(V9, LOW);
  ledState38 = param.asInt();
  digitalWrite(ledPin38, LOW);
  Blynk.virtualWrite(V11, LOW);
  ledState39 = param.asInt();
  digitalWrite(ledPin39, LOW);
  Blynk.virtualWrite(V12, LOW);
  ledState40 = param.asInt();
  digitalWrite(ledPin40, LOW);
  Blynk.virtualWrite(V13, LOW);
  ledState41 = param.asInt();
  digitalWrite(ledPin41, LOW);
  Blynk.virtualWrite(V14, LOW);
  ledState42 = param.asInt();
  digitalWrite(ledPin42, LOW);
  Blynk.virtualWrite(V15, LOW);
   }
   void checkPhysicalButton17()
{
  if (digitalRead(btnPin17) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState17 != LOW) {

      // Toggle LED state
  digitalWrite(ledPin31, LOW);
  Blynk.virtualWrite(V22, LOW);
  digitalWrite(ledPin32, LOW);
  Blynk.virtualWrite(V2, LOW);
  digitalWrite(ledPin33, LOW);
  Blynk.virtualWrite(V3, LOW);
  digitalWrite(ledPin34, LOW);
  Blynk.virtualWrite(V5, LOW);
  digitalWrite(ledPin35, LOW);
  Blynk.virtualWrite(V6, LOW);
  digitalWrite(ledPin36, LOW);
  Blynk.virtualWrite(V7, LOW);
  digitalWrite(ledPin37, LOW);
  Blynk.virtualWrite(V9, LOW);
  digitalWrite(ledPin38, LOW);
  Blynk.virtualWrite(V11, LOW);
  digitalWrite(ledPin39, LOW);
  Blynk.virtualWrite(V12, LOW);
  digitalWrite(ledPin40, LOW);
  Blynk.virtualWrite(V13, LOW);
  digitalWrite(ledPin41, LOW);
  Blynk.virtualWrite(V14, LOW);
  digitalWrite(ledPin42, LOW);
  Blynk.virtualWrite(V15, LOW);

      // Update Button Widget
      Blynk.virtualWrite(V16, ledState38);
    }
    btnState16 = LOW;
  } else {
    btnState16 = HIGH;
  }
}
// einde bediening alles aan

void setup()
{
  // Debug console
  Serial.begin(9600);

  Blynk.begin(auth);

  pinMode(ledPin31, OUTPUT);
  pinMode(ledPin32, OUTPUT);
  pinMode(ledPin33, OUTPUT);
  pinMode(ledPin34, OUTPUT);
  pinMode(ledPin35, OUTPUT);
  pinMode(ledPin36, OUTPUT);
  pinMode(ledPin37, OUTPUT);
  pinMode(ledPin38, OUTPUT);
  pinMode(ledPin39, OUTPUT);
  pinMode(ledPin40, OUTPUT);
  pinMode(ledPin41, OUTPUT);
  pinMode(ledPin42, OUTPUT);

  pinMode(btnPin22, INPUT);
  pinMode(btnPin2, INPUT);
  pinMode(btnPin3, INPUT);
  pinMode(btnPin5, INPUT);
  pinMode(btnPin6, INPUT);
  pinMode(btnPin7, INPUT);
  pinMode(btnPin9, INPUT);
  pinMode(btnPin11, INPUT);
  pinMode(btnPin12, INPUT);
  pinMode(btnPin13, INPUT);
  pinMode(btnPin14, INPUT);
  pinMode(btnPin15, INPUT);
  pinMode(btnPin16, INPUT);
  pinMode(btnPin17, INPUT);
   
  digitalWrite(ledPin31, ledState31);
  digitalWrite(ledPin32, ledState32);
  digitalWrite(ledPin33, ledState33);
  digitalWrite(ledPin34, ledState34);
  digitalWrite(ledPin35, ledState35);
  digitalWrite(ledPin36, ledState36);
  digitalWrite(ledPin37, ledState37);
  digitalWrite(ledPin38, ledState38);
  digitalWrite(ledPin39, ledState39);
  digitalWrite(ledPin40, ledState40);
  digitalWrite(ledPin41, ledState41);
  digitalWrite(ledPin42, ledState42);

  // Setup a function to be called every 100 ms
  timer.setInterval(100L, checkPhysicalButton22);
  timer.setInterval(100L, checkPhysicalButton2);
  timer.setInterval(100L, checkPhysicalButton3);
  timer.setInterval(100L, checkPhysicalButton5);
  timer.setInterval(100L, checkPhysicalButton6);
  timer.setInterval(100L, checkPhysicalButton7);
  timer.setInterval(100L, checkPhysicalButton9);
  timer.setInterval(100L, checkPhysicalButton11);
  timer.setInterval(100L, checkPhysicalButton12);
  timer.setInterval(100L, checkPhysicalButton13);
  timer.setInterval(100L, checkPhysicalButton14);
  timer.setInterval(100L, checkPhysicalButton15);
  timer.setInterval(100L, checkPhysicalButton16);
  timer.setInterval(100L, checkPhysicalButton17);
}

void loop()
{
  Blynk.run();
  timer.run();
}

Are you making a typewriter here? :stuck_out_tongue:

Perhaps you are just running out of time when checking that many buttons? 100ms might not be enough?

2 Likes

I tried 50ms, 200ms, 1000ms. doesnt solve the problem

There’s only 10 timers per timer instance IIRC

@Costas & @Lichtsignaal know more…

Declare timer1 and timer2 and you can have 20 timers etc…

Dave is right, you can only use ten timers per instance.

You have to group them per 10 :slight_smile:

Problem solved with an extra timer.
thanks for the info!!

included my updated code

#define BLYNK_PRINT Serial

#include <SPI.h>
#include <Ethernet.h>
#include <BlynkSimpleEthernet.h>
#include <SimpleTimer.h>

// You should get Auth Token in the Blynk App.
// Go to the Project Settings (nut icon).
char auth[] = "d9f7f9893dff4b80bcdd17958e398931";

// drukknoppen
const int btnPin22 = 22;     // drukknop keuken licht
const int btnPin2 = 2;       // drukknop wasplaats licht
const int btnPin3 = 3;       // drukknop wasplaats afzuiging
const int btnPin5 = 5;       // drukknop achtertuin spot 1000w
const int btnPin6 = 6;       // drukknop eetplaats licht
const int btnPin7 = 7;       // drukknop zitplaats zetel licht
const int btnPin9 = 9;       // drukknop zitplaats midden licht
const int btnPin11 = 11;     // drukknop zitplaats tv licht
const int btnPin12 = 12;     // drukknop trap licht
const int btnPin13 = 13;     // drukknop badkamer spiegel licht
const int btnPin14 = 14;     // drukknop badkamer bad licht
const int btnPin15 = 15;     // drukknop badkamer afzuiging
const int btnPin16 = 16;     // drukknop alles aan 
const int btnPin17 = 17;     // drukknop alles uit

// relais
const int ledPin31 = 31;      // relais keuken licht
const int ledPin32 = 32;      // relais wasplaats licht
const int ledPin33 = 33;      // relais wasplaats afzuiging
const int ledPin34 = 34;      // relais achtertuin spot 1000w
const int ledPin35 = 35;      // relais eetplaats licht
const int ledPin36 = 36;      // relais zitplaats zetel licht
const int ledPin37 = 37;      // relais zitplaats midden licht
const int ledPin38 = 38;      // relais zitplaats tv licht
const int ledPin39 = 39;      // relais trap licht
const int ledPin40 = 40;      // relais badkamer spiegel licht
const int ledPin41 = 41;      // relais badkamer bad licht
const int ledPin42 = 42;      // relais badkamer afzuiging

SimpleTimer timer;
void checkPhysicalButton22();
void checkPhysicalButton2();
void checkPhysicalButton3();
void checkPhysicalButton5();
void checkPhysicalButton6();
void checkPhysicalButton7();
void checkPhysicalButton9();
void checkPhysicalButton11();
void checkPhysicalButton12();
void checkPhysicalButton13();
SimpleTimer timer2;
void checkPhysicalButton14();
void checkPhysicalButton15();
void checkPhysicalButton16();
void checkPhysicalButton17();

int ledState31 = LOW;
int ledState32 = LOW;
int ledState33 = LOW;
int ledState34 = LOW;
int ledState35 = LOW;
int ledState36 = LOW;
int ledState37 = LOW;
int ledState38 = LOW;
int ledState39 = LOW;
int ledState40 = LOW;
int ledState41 = LOW;
int ledState42 = LOW;

int btnState22 = HIGH;
int btnState2 = HIGH;
int btnState3 = HIGH;
int btnState5 = HIGH;
int btnState6 = HIGH;
int btnState7 = HIGH;
int btnState9 = HIGH;
int btnState11 = HIGH;
int btnState12 = HIGH;
int btnState13 = HIGH;
int btnState14 = HIGH;
int btnState15 = HIGH;
int btnState16 = HIGH;
int btnState17 = HIGH;

// Every time we connect to the cloud...
BLYNK_CONNECTED() {
  // Request the latest state from the server
 Blynk.syncVirtual(V22);
 Blynk.syncVirtual(V2);
 Blynk.syncVirtual(V3);
 Blynk.syncVirtual(V5);
 Blynk.syncVirtual(V6);
 Blynk.syncVirtual(V7);
 Blynk.syncVirtual(V9);
 Blynk.syncVirtual(V11);
 Blynk.syncVirtual(V12);
 Blynk.syncVirtual(V13);
 Blynk.syncVirtual(V14);
 Blynk.syncVirtual(V15);
 Blynk.syncVirtual(V16);
 Blynk.syncVirtual(V17);
}

// begin bediening keuken
BLYNK_WRITE(V22) {
  ledState31 = param.asInt();
  digitalWrite(ledPin31, ledState31);
}

void checkPhysicalButton22()
{
  if (digitalRead(btnPin22) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState22 != LOW) {

      // Toggle LED state
      ledState31 = !ledState31;
      digitalWrite(ledPin31, ledState31);

      // Update Button Widget
      Blynk.virtualWrite(V22, ledState31);
    }
    btnState22 = LOW;
  } else {
    btnState22 = HIGH;
  }
}
// einde bediening keuken

// begin bediening wasplaats licht
BLYNK_WRITE(V2) {
  ledState32 = param.asInt();
  digitalWrite(ledPin32, ledState32);
}

void checkPhysicalButton2()
{
  if (digitalRead(btnPin2) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState2 != LOW) {

      // Toggle LED state
      ledState32 = !ledState32;
      digitalWrite(ledPin32, ledState32);

      // Update Button Widget
      Blynk.virtualWrite(V2, ledState32);
    }
    btnState2 = LOW;
  } else {
    btnState2 = HIGH;
  }
}
// einde bediening wasplaats licht

// begin bediening wasplaats afzuiging
BLYNK_WRITE(V3) {
  ledState33 = param.asInt();
  digitalWrite(ledPin33, ledState33);
}

void checkPhysicalButton3()
{
  if (digitalRead(btnPin3) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState3 != LOW) {

      // Toggle LED state
      ledState33 = !ledState33;
      digitalWrite(ledPin33, ledState33);

      // Update Button Widget
      Blynk.virtualWrite(V3, ledState33);
    }
    btnState3 = LOW;
  } else {
    btnState3 = HIGH;
  }
}
// einde bediening wasplaats afzuiging

// begin bediening achtertuin spot 1000w
BLYNK_WRITE(V5) {
  ledState34 = param.asInt();
  digitalWrite(ledPin34, ledState34);
}

void checkPhysicalButton5()
{
  if (digitalRead(btnPin5) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState5 != LOW) {

      // Toggle LED state
      ledState34 = !ledState34;
      digitalWrite(ledPin34, ledState34);

      // Update Button Widget
      Blynk.virtualWrite(V5, ledState34);
    }
    btnState5 = LOW;
  } else {
    btnState5 = HIGH;
  }
}
// einde bediening achtertuin spot 1000w

// begin bediening eetplaats licht
BLYNK_WRITE(V6) {
  ledState35 = param.asInt();
  digitalWrite(ledPin35, ledState35);
}

void checkPhysicalButton6()
{
  if (digitalRead(btnPin6) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState6 != LOW) {

      // Toggle LED state
      ledState35 = !ledState35;
      digitalWrite(ledPin35, ledState35);

      // Update Button Widget
      Blynk.virtualWrite(V6, ledState35);
    }
    btnState6 = LOW;
  } else {
    btnState6 = HIGH;
  }
}
// einde bediening eetplaats licht

// begin bediening zitplaats zetel licht
BLYNK_WRITE(V7) {
  ledState36 = param.asInt();
  digitalWrite(ledPin36, ledState36);
}

void checkPhysicalButton7()
{
  if (digitalRead(btnPin7) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState7 != LOW) {

      // Toggle LED state
      ledState36 = !ledState36;
      digitalWrite(ledPin36, ledState36);

      // Update Button Widget
      Blynk.virtualWrite(V7, ledState36);
    }
    btnState7 = LOW;
  } else {
    btnState7 = HIGH;
  }
}
// einde bediening zitplaats zetel licht

// begin bediening zitplaats midden licht
BLYNK_WRITE(V9) {
  ledState37 = param.asInt();
  digitalWrite(ledPin37, ledState37);
}

void checkPhysicalButton9()
{
  if (digitalRead(btnPin9) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState9 != LOW) {

      // Toggle LED state
      ledState37 = !ledState37;
      digitalWrite(ledPin37, ledState37);

      // Update Button Widget
      Blynk.virtualWrite(V9, ledState37);
    }
    btnState9 = LOW;
  } else {
    btnState9 = HIGH;
  }
}
// einde bediening zitplaats midden licht

// begin bediening zitplaats tv licht
BLYNK_WRITE(V11) {
  ledState38 = param.asInt();
  digitalWrite(ledPin38, ledState38);
}

void checkPhysicalButton11()
{
  if (digitalRead(btnPin11) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState11 != LOW) {

      // Toggle LED state
      ledState38 = !ledState38;
      digitalWrite(ledPin38, ledState38);

      // Update Button Widget
      Blynk.virtualWrite(V11, ledState38);
    }
    btnState11 = LOW;
  } else {
    btnState11 = HIGH;
  }
}
// einde bediening zitplaats tv licht

// begin bediening trap licht
BLYNK_WRITE(V12) {
  ledState39 = param.asInt();
  digitalWrite(ledPin39, ledState39);
}

void checkPhysicalButton12()
{
  if (digitalRead(btnPin12) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState12 != LOW) {

      // Toggle LED state
      ledState39 = !ledState39;
      digitalWrite(ledPin39, ledState39);

      // Update Button Widget
      Blynk.virtualWrite(V12, ledState39);
    }
    btnState12 = LOW;
  } else {
    btnState12 = HIGH;
  }
}
// einde bediening trap licht

// begin bediening badkamer spiegel licht
BLYNK_WRITE(V13) {
  ledState40 = param.asInt();
  digitalWrite(ledPin40, ledState40);
}

void checkPhysicalButton13()
{
  if (digitalRead(btnPin13) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState13 != LOW) {

      // Toggle LED state
      ledState40 = !ledState40;
      digitalWrite(ledPin40, ledState40);

      // Update Button Widget
      Blynk.virtualWrite(V13, ledState40);
    }
    btnState13 = LOW;
  } else {
    btnState13 = HIGH;
  }
}
// einde bediening badkamer spiegel licht

// begin bediening badkamer bad licht
BLYNK_WRITE(V14) {
  ledState41 = param.asInt();
  digitalWrite(ledPin41, ledState41);
}

void checkPhysicalButton14()
{
  if (digitalRead(btnPin14) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState14 != LOW) {

      // Toggle LED state
      ledState41 = !ledState41;
      digitalWrite(ledPin41, ledState41);

      // Update Button Widget
      Blynk.virtualWrite(V14, ledState41);
    }
    btnState14 = LOW;
  } else {
    btnState14 = HIGH;
  }
}
// einde bediening badkamer bad licht

// begin bediening badkamer bad afzuiging
BLYNK_WRITE(V15) {
  ledState42 = param.asInt();
  digitalWrite(ledPin42, ledState42);
}

void checkPhysicalButton15()
{
  if (digitalRead(btnPin15) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState15 != LOW) {

      // Toggle LED state
      ledState42 = !ledState42;
      digitalWrite(ledPin42, ledState42);

      // Update Button Widget
      Blynk.virtualWrite(V15, ledState42);
    }
    btnState15 = LOW;
  } else {
    btnState15 = HIGH;
  }
}
// einde bediening badkamer bad afzuiging

// begin bediening alles uit
BLYNK_WRITE(V16) {
  ledState31 = param.asInt();
  digitalWrite(ledPin31, HIGH);
  Blynk.virtualWrite(V22, HIGH);
  ledState32 = param.asInt();
  digitalWrite(ledPin32, HIGH);
  Blynk.virtualWrite(V2, HIGH);
  ledState33 = param.asInt();
  digitalWrite(ledPin33, HIGH);
  Blynk.virtualWrite(V3, HIGH);
  ledState34 = param.asInt();
  digitalWrite(ledPin34, HIGH);
  Blynk.virtualWrite(V5, HIGH);
  ledState35 = param.asInt();
  digitalWrite(ledPin35, HIGH);
  Blynk.virtualWrite(V6, HIGH);
  ledState36 = param.asInt();
  digitalWrite(ledPin36, HIGH);
  Blynk.virtualWrite(V7, HIGH);
  ledState37 = param.asInt();
  digitalWrite(ledPin37, HIGH);
  Blynk.virtualWrite(V9, HIGH);
  ledState38 = param.asInt();
  digitalWrite(ledPin38, HIGH);
  Blynk.virtualWrite(V11, HIGH);
  ledState39 = param.asInt();
  digitalWrite(ledPin39, HIGH);
  Blynk.virtualWrite(V12, HIGH);
  ledState40 = param.asInt();
  digitalWrite(ledPin40, HIGH);
  Blynk.virtualWrite(V13, HIGH);
  ledState41 = param.asInt();
  digitalWrite(ledPin41, HIGH);
  Blynk.virtualWrite(V14, HIGH);
  ledState42 = param.asInt();
  digitalWrite(ledPin42, HIGH);
  Blynk.virtualWrite(V15, HIGH);
 }
 void checkPhysicalButton16()
{
  if (digitalRead(btnPin16) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState16 != LOW) {

      // Toggle LED state
  digitalWrite(ledPin31, HIGH);
  Blynk.virtualWrite(V22, HIGH);
  digitalWrite(ledPin32, HIGH);
  Blynk.virtualWrite(V2, HIGH);
  digitalWrite(ledPin33, HIGH);
  Blynk.virtualWrite(V3, HIGH);
  digitalWrite(ledPin34, HIGH);
  Blynk.virtualWrite(V5, HIGH);
  digitalWrite(ledPin35, HIGH);
  Blynk.virtualWrite(V6, HIGH);
  digitalWrite(ledPin36, HIGH);
  Blynk.virtualWrite(V7, HIGH);
  digitalWrite(ledPin37, HIGH);
  Blynk.virtualWrite(V9, HIGH);
  digitalWrite(ledPin38, HIGH);
  Blynk.virtualWrite(V11, HIGH);
  digitalWrite(ledPin39, HIGH);
  Blynk.virtualWrite(V12, HIGH);
  digitalWrite(ledPin40, HIGH);
  Blynk.virtualWrite(V13, HIGH);
  digitalWrite(ledPin41, HIGH);
  Blynk.virtualWrite(V14, HIGH);
  digitalWrite(ledPin42, HIGH);
  Blynk.virtualWrite(V15, HIGH);

      // Update Button Widget
      Blynk.virtualWrite(V16, ledState38);
    }
    btnState16 = LOW;
  } else {
    btnState16 = HIGH;
  }
}
// einde bediening alles uit

// begin bediening alles aan
BLYNK_WRITE(V17) {
  ledState31 = param.asInt();
  digitalWrite(ledPin31, LOW);
  Blynk.virtualWrite(V22, LOW);
  ledState32 = param.asInt();
  digitalWrite(ledPin32, LOW);
  Blynk.virtualWrite(V2, LOW);
  ledState33 = param.asInt();
  digitalWrite(ledPin33, LOW);
  Blynk.virtualWrite(V3, LOW);
  ledState34 = param.asInt();
  digitalWrite(ledPin34, LOW);
  Blynk.virtualWrite(V5, LOW);
  ledState35 = param.asInt();
  digitalWrite(ledPin35, LOW);
  Blynk.virtualWrite(V6, LOW);
  ledState36 = param.asInt();
  digitalWrite(ledPin36, LOW);
  Blynk.virtualWrite(V7, LOW);
  ledState37 = param.asInt();
  digitalWrite(ledPin37, LOW);
  Blynk.virtualWrite(V9, LOW);
  ledState38 = param.asInt();
  digitalWrite(ledPin38, LOW);
  Blynk.virtualWrite(V11, LOW);
  ledState39 = param.asInt();
  digitalWrite(ledPin39, LOW);
  Blynk.virtualWrite(V12, LOW);
  ledState40 = param.asInt();
  digitalWrite(ledPin40, LOW);
  Blynk.virtualWrite(V13, LOW);
  ledState41 = param.asInt();
  digitalWrite(ledPin41, LOW);
  Blynk.virtualWrite(V14, LOW);
  ledState42 = param.asInt();
  digitalWrite(ledPin42, LOW);
  Blynk.virtualWrite(V15, LOW);
   }
   void checkPhysicalButton17()
{
  if (digitalRead(btnPin17) == HIGH) {
    // btnState is used to avoid sequential toggles
    if (btnState17 != LOW) {

      // Toggle LED state
  digitalWrite(ledPin31, LOW);
  Blynk.virtualWrite(V22, LOW);
  digitalWrite(ledPin32, LOW);
  Blynk.virtualWrite(V2, LOW);
  digitalWrite(ledPin33, LOW);
  Blynk.virtualWrite(V3, LOW);
  digitalWrite(ledPin34, LOW);
  Blynk.virtualWrite(V5, LOW);
  digitalWrite(ledPin35, LOW);
  Blynk.virtualWrite(V6, LOW);
  digitalWrite(ledPin36, LOW);
  Blynk.virtualWrite(V7, LOW);
  digitalWrite(ledPin37, LOW);
  Blynk.virtualWrite(V9, LOW);
  digitalWrite(ledPin38, LOW);
  Blynk.virtualWrite(V11, LOW);
  digitalWrite(ledPin39, LOW);
  Blynk.virtualWrite(V12, LOW);
  digitalWrite(ledPin40, LOW);
  Blynk.virtualWrite(V13, LOW);
  digitalWrite(ledPin41, LOW);
  Blynk.virtualWrite(V14, LOW);
  digitalWrite(ledPin42, LOW);
  Blynk.virtualWrite(V15, LOW);

      // Update Button Widget
      Blynk.virtualWrite(V16, ledState38);
    }
    btnState16 = LOW;
  } else {
    btnState16 = HIGH;
  }
}
// einde bediening alles aan

void setup()
{
  // Debug console
  Serial.begin(9600);

  Blynk.begin(auth);

  pinMode(ledPin31, OUTPUT);
  pinMode(ledPin32, OUTPUT);
  pinMode(ledPin33, OUTPUT);
  pinMode(ledPin34, OUTPUT);
  pinMode(ledPin35, OUTPUT);
  pinMode(ledPin36, OUTPUT);
  pinMode(ledPin37, OUTPUT);
  pinMode(ledPin38, OUTPUT);
  pinMode(ledPin39, OUTPUT);
  pinMode(ledPin40, OUTPUT);
  pinMode(ledPin41, OUTPUT);
  pinMode(ledPin42, OUTPUT);

  pinMode(btnPin22, INPUT);
  pinMode(btnPin2, INPUT);
  pinMode(btnPin3, INPUT);
  pinMode(btnPin5, INPUT);
  pinMode(btnPin6, INPUT);
  pinMode(btnPin7, INPUT);
  pinMode(btnPin9, INPUT);
  pinMode(btnPin11, INPUT);
  pinMode(btnPin12, INPUT);
  pinMode(btnPin13, INPUT);
  pinMode(btnPin14, INPUT);
  pinMode(btnPin15, INPUT);
  pinMode(btnPin16, INPUT);
  pinMode(btnPin17, INPUT);
   
  digitalWrite(ledPin31, ledState31);
  digitalWrite(ledPin32, ledState32);
  digitalWrite(ledPin33, ledState33);
  digitalWrite(ledPin34, ledState34);
  digitalWrite(ledPin35, ledState35);
  digitalWrite(ledPin36, ledState36);
  digitalWrite(ledPin37, ledState37);
  digitalWrite(ledPin38, ledState38);
  digitalWrite(ledPin39, ledState39);
  digitalWrite(ledPin40, ledState40);
  digitalWrite(ledPin41, ledState41);
  digitalWrite(ledPin42, ledState42);

  // Setup a function to be called every 100 ms
  timer.setInterval(100L, checkPhysicalButton22);
  timer.setInterval(100L, checkPhysicalButton2);
  timer.setInterval(100L, checkPhysicalButton3);
  timer.setInterval(100L, checkPhysicalButton5);
  timer.setInterval(100L, checkPhysicalButton6);
  timer.setInterval(100L, checkPhysicalButton7);
  timer.setInterval(100L, checkPhysicalButton9);
  timer.setInterval(100L, checkPhysicalButton11);
  timer.setInterval(100L, checkPhysicalButton12);
  timer.setInterval(100L, checkPhysicalButton13);
  timer2.setInterval(100L, checkPhysicalButton14);
  timer2.setInterval(100L, checkPhysicalButton15);
  timer2.setInterval(100L, checkPhysicalButton16);
  timer2.setInterval(100L, checkPhysicalButton17);
}

void loop()
{
  Blynk.run();
  timer.run();
  timer2.run();
}

Or, instead of all those separate timer instances, just call one and have it run a void that checks all the buttons:

  // Setup a function to be called every 100 ms\
timer.setInterval(100L, checkPhysicalButtons);
}

  void checkPhysicalButtons()
  {
  checkPhysicalButton22;
  checkPhysicalButton2;
  checkPhysicalButton3;
  checkPhysicalButton5;
  checkPhysicalButton6;
  checkPhysicalButton7;
  checkPhysicalButton9;
  checkPhysicalButton11;
  checkPhysicalButton12;
  checkPhysicalButton13;
  checkPhysicalButton14;
  checkPhysicalButton15;
  checkPhysicalButton16;
  checkPhysicalButton17;
  }
1 Like

Or that yes :slight_smile:

this i my first try of writing a program for arduino :slight_smile:
I normally use a plc, which I program in ladder.

My next mission is to shorten the code.
Will give array’s a try.

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