I’ve seen many people are still interested in DeepSleep.
Just put the SmartFarm_DeepSleep project onto GitHub. The DeepSleep code has been tested several months and very reliable.
The water pump is controlled by the soil moist, measured either by preferably capacitive or resistive moist sensor.
Please note that the MaxDeepSleep Time in ESP8266 is very short, around 220 minutes or less. This features has been automatically taken care and adjusted in the code.
The new features are as folows:
# SmartFarm_DeepSleep Project for ESP8266, ESP32
## SmartFarm_DeepSleep demonstrates how to use DeepSleep in ESP32 and ESP8266
In the sample project, you can use these features:
1. Deep Sleep in ESP8266 and ESP32, with configurables DeepSleep time.
2. Configurable sensor type, without having to rewrite code such as DHT type (DHT11,DHT22, AM2302, MW33, etc.), Soil Moist Sensor type (Capacitive, Resistive).
3. Many configurable parameters, such as alarm setpoint, pump running setpoint, etc...
SmartFarm_DeepSleep demonstrates how to use DeepSleep in ESP32 and ESP8266
In the sample project, you can use these features:
Deep Sleep in ESP8266 and ESP32, with configurables DeepSleep time.
Configurable sensor type, without having to rewrite code such as DHT type (DHT11,DHT22, AM2302, MW33, etc.), Soil Moist Sensor type (Capacitive, Resistive).
Many configurable parameters, such as alarm setpoint, pump running setpoint, etc…
If you need to run the project on Blynk Cloud Server, you need quite a bit of Energy. Buy more Energy if you don’t have enough.
You might need to connect you phone to local/home WiFi to have better speed. Sometimes, local phone providers could block certain necessary ports and/or speed is not fast enough.
The best thing you can do is to create a Local Blynk Server, which requires lot of time, some knowledge and works to finish. But your Energy is not limited.
The worst case if you can not do anything to solve the issue, just create the project from the images, step-by-step. All are basic widgets.
I just found this! It looks incredible i was going to try it but it just says local ( ip address) is not available. Is there any other way to load the project in?
I’m afraid you can’t clone a local server project to Blynk-cloud project. That’s something I haven’t tried to know. I think @PeteKnight can shed some wisdom into this matter.
I don’t use a local server I’m afraid.
I suppose the answer is for you to re-create the project on a cloud server account. Not sure if cloning to cloud server would work for you when connected to your own internal network.
@khoih@PeteKnight
Hello,
I just tried to clone the project from my cloud account and it says it requires total of 111400 energy and you have 300 left. So i guess there is no problem with the QR-code. If i had energy i would have cloned and posted the screen shot. i guess cloning the project from cloud or local server should not be a problem. As far as i know during cloning only the UI (widgets) is cloned. There will be no information on where the project was created. I have projects running on cloud as well as local, i just tried to clone [local to cloud and cloud to local(project)] .
Clones and works fine. Only things is we need to have enough energy.
user @drewc228 was saying that he doesn’t see this message. Would you mind documenting the step-by-step process that leads you to that message, and say which version of the app you are using (and maybe include a screenshot?).
I was able to clone the same project for the second time with IPhone.
As @Hotrodherman said he is not able to scan the code and sent the screenshot for curiosity i scanned the same screenshot he posted and guess what !!
I guess its nothing to do with where the project was created. Because previously i have used projects that was created on local server like
QR Code
This needs 2700 energy and we will get 2000 free energy and we need to buy 700 more. Here is the screen shot for scanning the above QR code. Scanning from Cloud account and the project has been created on a local server
I scanned the QR code and it shows requires more energy but not the actual numbers that show up on android app. this was scanned from IPhone blynk cloud.
This is my experience. Please correct me if i am wrong.