Reading Audio + Blynk


Has anybody been able to read audio signals from a microphone with Blynk integration? I am using a NodeMCU and an Adafruit Electret Microphone and I have everything working fine offline but it uses a while loop that (I believe) would not allow user interaction for a certain period and I would like that functionality. Blynk continues to disconnect with my implementation.

Overall I would appreciate any guidance on getting bare bones audio reading (analog) and being able to allow the user to still interact with the Blynk app.

My question is similar to my full question here but I am more just wondering if/how it is possible.

Thanks again

@bmoe24x I have no clue about the audio part… however I believe that simply adding; in at least one place within your audio loop will help keep Blynk from timing out.

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