Raspberry Pi Button Interrupt Example C++

Hey, for a project I am working on I require an interrupt to triggered on one of my pins for the raspberry P 3 B+. I have been able to get everything working except for the attachInterrupt function. When I build the project I get:

main.cpp:65:3: error: ‘attachInterrupt’ was not declared in this scope
attachInterrupt(digitalPinToInterrupt(2), checkPin, CHANGE);

I am running the example code given at: https://examples.blynk.cc/?board=Raspberry%20Pi&shield=System%20default&example=More%2FSync%2FButtonInterrupt
Shown Below.

Any help or tips as to why this wont build would be greatly appreciated.
Thanks

/*************************************************************
  Download latest Blynk library here:
    https://github.com/blynkkk/blynk-library/releases/latest

  Blynk is a platform with iOS and Android apps to control
  Arduino, Raspberry Pi and the likes over the Internet.
  You can easily build graphic interfaces for all your
  projects by simply dragging and dropping widgets.

    Downloads, docs, tutorials: http://www.blynk.cc
    Sketch generator:           http://examples.blynk.cc
    Blynk community:            http://community.blynk.cc
    Follow us:                  http://www.fb.com/blynkapp
                                http://twitter.com/blynk_app

  Blynk library is licensed under MIT license
  This example code is in public domain.

 *************************************************************

  This example shows how to monitor a button state
  using interrupts mechanism.

  App project setup:
    LED widget on V1
 *************************************************************/

/* Comment this out to disable prints and save space */
#define BLYNK_PRINT stdout

#ifdef RASPBERRY
 #include <BlynkApiWiringPi.h>
#else
 #include <BlynkApiLinux.h>
#endif
#include <BlynkSocket.h>
#include <BlynkOptionsParser.h>

static BlynkTransportSocket _blynkTransport;
BlynkSocket Blynk(_blynkTransport);
#include <BlynkWidgets.h>

WidgetLED led1(V1);

// We make these values volatile, as they are used in interrupt context
volatile bool pinChanged = false;
volatile int  pinValue   = 0;

// Most boards won't send data to WiFi out of interrupt handler.
// We just store the value and process it in the main loop.
void checkPin()
{
  // Invert state, since button is "Active LOW"
  pinValue = !digitalRead(2);

  // Mark pin value changed
  pinChanged = true;
}

void setup()
{
  // Make pin 2 HIGH by default
  pinMode(2, INPUT_PULLUP);
  // Attach INT to our handler
  attachInterrupt(digitalPinToInterrupt(2), checkPin, CHANGE);
}

void loop()
{
  Blynk.run();
  if (pinChanged) {

    // Process the value
    if (pinValue) {
      led1.on();
    } else {
      led1.off();
    }

    // Clear the mark, as we have processed the value
    pinChanged = false;
  }
}

int main(int argc, char* argv[])
{
  const char *auth, *serv;
  uint16_t port;
  parse_options(argc, argv, auth, serv, port);

  Blynk.begin(auth, serv, port);

  setup();
  while(true) {
    loop();
  }

  return 0;
}