Ok so in the troubleshooting it says:
When Blynk.virtualWrite
is in the void loop
, it generates hundreds of “writes” per second
Here is an example of what may cause flood. DON’T DO THAT:
void loop()
{
Blynk.virtualWrite(1, value); // This line sends hundreds of messages to Blynk server
Blynk.run();
}
And this is exactly what the code is. So what are the exceptions of the rule?