But if you do come across any actual issue, unrelated to bad code or environment, please do what we require of Every Single Other User claiming a bug… and show your work.
As a result I’m going to kill one of the devices and recycle the energy so that I can use it for other things.
I’ll probably leave the one that’s in the loft running for a while longer, depending on what I need the energy and NodeMCU for.
Has anyone else had any issues since switching to the BME sensor?
I only closed it as it was just a re-occurring reference to non-existing bug, or at least un-substantiated.
One issue that I have noticed in the past and just ran into again, that comes close to this OPs description of the ‘bug’ is that a single reoccurring timer sometimes can build up in background instances until reaching the limit of 16 per named timer. At which ‘time’ the timer just stops working… only it, no other timers (if separately declared) or Blynk processes are blocked.
Timer count tested with this command: timer.getNumTimers();
This is usually only due to poor coding when dealing with looping timer calls… so, not a bug just a heads up.