Hi Blynkers,
//#define BLYNK_DEBUG
#define BLYNK_PRINT Serial
#define BLYNK_USE_DIRECT_CONNECT
#include <BlynkSimpleSerialBLE.h>
#include <SPI.h>
#include <Adafruit_BLE.h>
#include <Adafruit_BluefruitLE_SPI.h>
// Blynkアプリのナットアイコンをクリックして、
// AUTH TOKENを貼り付けてください
char auth[] = "xxxx";
// SHARED SPI SETTINGS (see adafruit webpages for details)
#define BLUEFRUIT_SPI_CS 8
#define BLUEFRUIT_SPI_IRQ 7
#define BLUEFRUIT_SPI_RST 4 // Optional but recommended, set to -1 if unused
#define BLUEFRUIT_VERBOSE_MODE true
// Create ble instance, see pinouts above
Adafruit_BluefruitLE_SPI ble(BLUEFRUIT_SPI_CS, BLUEFRUIT_SPI_IRQ, BLUEFRUIT_SPI_RST);
// LEDウィジェット制御用
WidgetLED led1(V3);
WidgetLED led2(V4);
void setup() {
// シリアルポート初期化
Serial.begin(9600);
// BLEライブラリ初期化
ble.begin(BLUEFRUIT_VERBOSE_MODE);
ble.factoryReset(); // Optional
ble.setMode(BLUEFRUIT_MODE_DATA);
// Blynkライブラリ初期化
Blynk.begin(auth, ble);
}
// 仮想ピンV1の書き込み
BLYNK_WRITE(V1)
{
// 仮想ピンV1を通してジョイスティックの値を読み取る
int x = param[0].asInt();
int y = param[1].asInt();
int speed;
// yがプラスなら前進
if (y >= 0) {
led1.on();
led2.off();
speed = sqrt(x * x + y * y); // ベクトルを計算
analogWrite(11, 0);
analogWrite(12, map(speed, 0, 127, 0, 255)); // 0-127の値を0-255にマッピングして書き込む
}
// yがマイナスなら後退
else {
led1.off();
led2.on();
speed = sqrt(x * x + y * y);
analogWrite(11, map(speed, 0, 127, 0, 255));
analogWrite(12, 0);
}
// 仮想ピンV2にスピードを書き込む
Blynk.virtualWrite(2, speed);
}
void loop() {
Blynk.run();
}
- Only Android App detected the BLE, not iOS.
- The Feather M0 received data from Blynk but Blynk app was not receiving any data from Feather.
So, in brief,
- Is iOS is going to be supported (master-peripheral mode).
- Can Android app receive data from BLE devices (nRF51822 chip) which Feather is built on top of it?
I’ll receive the kit in few days and hope to get more insights if someone successfully tried it out on both platforms with send/receive data.
Thanks