SetProperty problems

When I run the code below the color properties do not transfer to the app. Its really weird that some of the text colors change but others do not.

See the screen shot.
Thanks in Advance!
Jim-

void configScreen()
{   
   Desig[0] = "reserve 0";
   Desig[1] = "Main Door";
   Desig[2] = "Shop Door 1";
   Desig[3] = "Shop Door 2";
   Desig[4] = "Office Door";
   Desig[5] = "Laundry Door";
   Desig[6] = "Rollup 1";
   Desig[7] = "Rollup 2";
   Desig[8] = "Rollup 3";
   Desig[9] = "Rollup 4";
   Desig[10] = "Rollup 5";
   Desig[11] = "Slide Master";
   Desig[12] = "Slide 1";
   Desig[13] = "Slide 2";
   Desig[14] = "Kitchen  Window";
   Desig[15] = "Stair Window";
   Desig[16] = "Shop Window";
   Desig[17] = "Office Window 1";
   Desig[18] = "Office Window 2";
   Desig[19] = "Main Motion";
   Desig[20] = "US Porch Motion";
   Desig[21] = "Office Motion";
   Desig[22] = "Shop Motion";
   Desig[23] = "US Hall Motion";
   Desig[24] = "Shop Glass";
   Desig[25] = "Kitchen Glass";
   Desig[26] = "reserve";
   Desig[27] = "reserve"; 
   Desig[28] = "reserve";
   Desig[29] = "reserve";
   Desig[30] = "reserve";
   Desig[31] = "reserve";   

  Serial.print("config");
  for (int i=1; i <= 30; i++)
  {Blynk.setProperty(V1,"offLabel",Desig[i] + " cl");
   Blynk.setProperty(V1,"offBackColor","00FFFF");
   Blynk.setProperty(V1,"fontSize","small");
   Blynk.setProperty(V1,"textColor",white);
         
   Blynk.setProperty(i,"offLabel",Desig[i]);
    delay(20);
   Blynk.setProperty(i,"offBackColor","00FFFF");
    delay(20);
   Blynk.setProperty(i,"textColor",white);
   Serial.print(i);
   delay(20);
   }
}

"00FFFF" should be "&00FFFF"

presumably white is defined as a string somewhere, but does it also have a leading ampersand missing?

Also, the Blynk library imposes a limit of 20 outgoing commands per second (unless you’ve edited BlynkConfig.h and are using a local Blynk server with an appropriately high user.message.quota.limit parameter). Having a 20ms delay between Blynk.setProperty commands in a loop could mean that you’re trying to send upto 50 commands per second.
I’m nor sure if excess messages are buffered or dropped, but this could be a part of your problem as well.

Pete.

Thanks Pete,
I’ll try this a little later and post the results.
Jim-