ISSUE - Running setup below works rock solid but I have noticed that if my IOS phone is powered off and i turn my phone back on and then check my Blynk app it will show the Blynk program still running and connected to my Arduino ok for about 1 second then it will stop and I get the Arduino Uno is offline message. I am able to replicate this every time.
Any suggestions?
Setup = IOS 8.3
Uno+Sainsmart W5100 Ethernet
Sketch = Std “PushData” Example Sketch/**************************************************************
- Blynk is a platform with iOS and Android apps to control
- Arduino, Raspberry Pi and the likes over the Internet.
- You can easily build graphic interfaces for all your
- projects by simply dragging and dropping widgets.
- Downloads, docs, tutorials: http://www.blynk.cc
- Blynk community: http://community.blynk.cc
- Social groups: http://www.fb.com/blynkapp
-
http://twitter.com/blynk_app
- Blynk library is licensed under MIT license
- This example code is in public domain.
- This example shows how value can be pushed from Arduino to
- the Blynk App.
- For this example you’ll need SimpleTimer library:
- https://github.com/jfturcot/SimpleTimer
- Visit this page for more information:
- http://playground.arduino.cc/Code/SimpleTimer
- App dashboard setup:
- Value Display widget attached to V5
**************************************************************/
#define BLYNK_PRINT Serial // Comment this out to disable prints and save space
#include <SPI.h>
#include <Ethernet.h>
#include <BlynkSimpleEthernet.h>
#include <SimpleTimer.h>
// You should get Auth Token in the Blynk App.
// Go to the Project Settings (nut icon).
char auth[] = “3eab67d592ea4b7faa0c52d1375e1203”;
SimpleTimer timer;
void setup()
{
Serial.begin(9600); // See the connection status in Serial Monitor
Blynk.begin(auth);
// Setup function to be called each 1000 milliseconds
timer.setInterval(1000, sendUptime);
}
// This function sends Arduino’s up time every second to Virtual Pin (5).
// In the app, Widget’s reading frequency should be set to PUSH. This means
// that you define how often to send data to Blynk App.
void sendUptime()
{
// You can send any value at any time.
// Please don’t send more that 10 values per second.
Blynk.virtualWrite(5, millis()/1000);
}
void loop()
{
Blynk.run(); // Initiates Blynk
timer.run(); // Initiates SimpleTimer
}