I’ve been tooling around with Particle Mesh + Blynk. It is possible to get it working. There’s actually two ways.
- Forward the HTTP requests from the Particle Console to Blynk
- Use
Mesh.publish
to publish events locally. Then using the Blynk library to forward them to Blynk.
A full how-to is right in the form.
I know things may be changing with Blynk in the near future. It still may help folks who are looking to get their projects up and running.