Merging two Sketches

Hi, I have 2 LED sketches. One Sketch allows me control an LED’s colors by using the ZeRGBa widget. The other sketch has a random light pattern. I will like to merge both of these sketches and have my app have the ZeRGBa widget and another on/off button which when I hit “on” activates the the light pattern. Thanks in advance for your help.

Post your code (both of them seperately) and I’ll try and assist.

Make sure you format the code correctly:

```cpp
CODE
```

Dont use the auto-code button in the text editor… it doesnt work.

Here is Sketch 1 which is connected to the ZeRGBa:

#include <Adafruit_NeoPixel.h>
#include <SPI.h>
#include <BlynkSimpleEsp8266.h>
#include <ESP8266WiFi.h>

#define PIN D1
#define NUMPIXELS 30
#define BLYNK_PRINT Serial
Adafruit_NeoPixel pixels = Adafruit_NeoPixel(NUMPIXELS, PIN, NEO_GRB + NEO_KHZ800);

void setup()
{
Serial.begin(9600);
Blynk.begin("************", "**********", "***********");
pixels.begin();
}
BLYNK_WRITE(V1)
{

int R = param[0].asInt();
int G = param[1].asInt();
int B = param[2].asInt();
Serial.println(R);
Serial.println(G);
Serial.println(B);
for(int i=0;i<NUMPIXELS;i++){

pixels.setPixelColor(i, pixels.Color(R,G,B));

pixels.show();
}
}

void loop()
{
Blynk.run();
}

Here is the second sketch which makes the LED pattern:

#include <Adafruit_NeoPixel.h>
#ifdef __AVR__
#include <avr/power.h>
#endif

#define PIN D1

// Parameter 1 = number of pixels in strip
// Parameter 2 = Arduino pin number (most are valid)
// Parameter 3 = pixel type flags, add together as needed:
//   NEO_KHZ800  800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
//   NEO_KHZ400  400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
//   NEO_GRB     Pixels are wired for GRB bitstream (most NeoPixel products)
//   NEO_RGB     Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
//   NEO_RGBW    Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
Adafruit_NeoPixel strip = Adafruit_NeoPixel(30, PIN, NEO_GRB + NEO_KHZ800);

// IMPORTANT: To reduce NeoPixel burnout risk, add 1000 uF capacitor across
// pixel power leads, add 300 - 500 Ohm resistor on first pixel's data input
// and minimize distance between Arduino and first pixel.  Avoid connecting
// on a live circuit...if you must, connect GND first.

void setup() {
// This is for Trinket 5V 16MHz, you can remove these three lines if you are not using a Trinket
#if defined (__AVR_ATtiny85__)
if (F_CPU == 16000000) clock_prescale_set(clock_div_1);
#endif
// End of trinket special code


strip.begin();
strip.show(); // Initialize all pixels to 'off'
}

void loop() {
// Some example procedures showing how to display to the pixels:
colorWipe(strip.Color(255, 0, 0), 50); // Red
colorWipe(strip.Color(0, 255, 0), 50); // Green
colorWipe(strip.Color(0, 0, 255), 50); // Blue
//colorWipe(strip.Color(0, 0, 0, 255), 50); // White RGBW
// Send a theater pixel chase in...
theaterChase(strip.Color(127, 127, 127), 50); // White
theaterChase(strip.Color(127, 0, 0), 50); // Red
theaterChase(strip.Color(0, 0, 127), 50); // Blue

rainbow(20);
rainbowCycle(20);
theaterChaseRainbow(50);
}

// Fill the dots one after the other with a color
void colorWipe(uint32_t c, uint8_t wait) {
for(uint16_t i=0; i<strip.numPixels(); i++) {
strip.setPixelColor(i, c);
strip.show();
delay(wait);
}
}

void rainbow(uint8_t wait) {
uint16_t i, j;

for(j=0; j<256; j++) {
for(i=0; i<strip.numPixels(); i++) {
  strip.setPixelColor(i, Wheel((i+j) & 255));
}
strip.show();
delay(wait);
}
}

// Slightly different, this makes the rainbow equally distributed throughout
void rainbowCycle(uint8_t wait) {
uint16_t i, j;

for(j=0; j<256*5; j++) { // 5 cycles of all colors on wheel
for(i=0; i< strip.numPixels(); i++) {
  strip.setPixelColor(i, Wheel(((i * 256 / strip.numPixels()) + j) & 255));
}
strip.show();
delay(wait);
}
}

//Theatre-style crawling lights.
void theaterChase(uint32_t c, uint8_t wait) {
for (int j=0; j<10; j++) {  //do 10 cycles of chasing
for (int q=0; q < 3; q++) {
  for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
    strip.setPixelColor(i+q, c);    //turn every third pixel on
  }
  strip.show();

  delay(wait);

  for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
    strip.setPixelColor(i+q, 0);        //turn every third pixel off
  }
  }
  }
  }

  //Theatre-style crawling lights with rainbow effect
void theaterChaseRainbow(uint8_t wait) {
for (int j=0; j < 256; j++) {     // cycle all 256 colors in the wheel
for (int q=0; q < 3; q++) {
  for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
    strip.setPixelColor(i+q, Wheel( (i+j) % 255));    //turn every third pixel on
  }
  strip.show();

  delay(wait);

  for (uint16_t i=0; i < strip.numPixels(); i=i+3) {
    strip.setPixelColor(i+q, 0);        //turn every third pixel off
  }
  }
  }
  }

 // Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
uint32_t Wheel(byte WheelPos) {
WheelPos = 255 - WheelPos;
if(WheelPos < 85) {
 return strip.Color(255 - WheelPos * 3, 0, WheelPos * 3);
 }
 if(WheelPos < 170) {
 WheelPos -= 85;
 return strip.Color(0, WheelPos * 3, 255 - WheelPos * 3);
}
WheelPos -= 170;
return strip.Color(WheelPos * 3, 255 - WheelPos * 3, 0);
}

Hmmm… that code is very ugly… this is why I HATE the Neopixels Library. Too many delay()'s for Blynk too.

I recommend using the FastLED library.

Take a look my own thread using the same LEDs. I have a very advanced Blynk app controlling zones around my house which you could use instead.

Take a look at the Github repo and readme (still a work in progress)

Jamin, I saw your creation awesome. I’m not married to Neopixels. If you can mix the ZeRGBa code above together with one of your LED flashing presets that will be great.

It’s possible to use the ZeRGBa widget but not easily. I also didnt like how big it was so decided on the slider.

FastLED uses HSB mode (Hue,Sat,Bright) … and the ZeRGBa widget works only in RGB mode.

You can convert Hue to RGB through a bit of math… but I’ll leave that to you as an exersise :slight_smile:

Jamin, is it possible to make the same LED setup you currently have and make it reactive to music?

Im sure its possible.
Just add the new function then add it to the gPatterns array so you can select the mode along side other modes.

Thanks Jamin. I’m a beginner in all of this and not clear on what to do. Can I post a sketch that I was able to successfully get up and running? The goal will be to get it connected to Blynk

Sure thing… post away.