That will depend on the method you used to setup a Blynk Client on the RPi.
With eht eC++ WiringPI method, then yes you use the commands as you listed above.
However with NodeJS, I the syntax is a bit different, and possibly always needs to be embedded in the JS sketch itself (much like Arduino). e.g. This is what I have at the beginning of my JS sketch:
var Blynk = require('blynk-library'); // Links variable 'Blynk' to the Blynk Library
var AUTH = 'cda957435ce44407bed2e9283c95018f'; // My top secret auth code... useless to anyone on the cloud ;P
var blynk = new Blynk.Blynk(AUTH, options = { connector : new Blynk.TcpClient( options = { addr: "10.10.3.13", port: 8442 } ) }); // This takes all the info and directs the connection to my Local Server.
For Arduino, you can look at any of the Example sketches as they show the optional info for connecting to Local Servers e.g:
Blynk.begin(auth, ssid, pass);
// You can also specify server:
//Blynk.begin(auth, ssid, pass, "blynk-cloud.com", 8442);
//Blynk.begin(auth, ssid, pass, IPAddress(192,168,1,100), 8442);
A small trap for new players is the IPAddress(xxx,xxx,xxx,xxx) part… you DON"T put all of that in the command, just the actual IP numbers, usually in quotes with periods (but may work with commas?), as per my example here:
char auth[] = "d1e516ca1xxxxxxxxxc786907a90"; // Blynk App Authorization Code.
char ssid[] = "xxxxxxx"; // Your local AP SSID.
char pass[] = "xxxxxxx"; // Your local AP password.
char server[] = "10.10.3.13"; // The local IP address of your Local Server device.
Blynk.begin(auth, wifi, ssid, pass, server, 8442); // Connect to Blynk - Local Server.