Does Blynk Support .Gif images (Do animated gifs work in Image Gallery)

It has been awhile since I messed with Blynk images so I just slapped this test together… and the setproperty() commands work as implied.

Note, I typically use PNG images, and obviously only one image at a time per Image Widget.

Also, the Animated GIF screen capture is messing with the otherwise smooth image motions.

#include <ESP8266WiFi.h>
#include <BlynkSimpleEsp8266.h>

BlynkTimer timer;

char auth[] = "**********";  // Local Server
char ssid[] = "**********";
char pass[] = "**********";
char server[] = "10.10.3.13";  // IP for Local Blynk Server
int port = 8080; // Port for Local Blynk Server

int rot = 1;
int skl = 100;
int ArrowAngle;


void setup() {
  WiFi.begin(ssid, pass);
  Blynk.config(auth, server, port);
  Blynk.connect();

/*
In App's Image Gallery Widget, there must either already be a valid image URL already loaded,
or at least had the ADD IMAGE URL "button" pressed once (even if no URL added) before
exiting the Widget's edit mode, or else NO image will be loaded.
*/  
  Blynk.setProperty(V1, "urls", "http://10.10.3.13:8000/Yellow_Fan.png");
  Blynk.setProperty(V3, "urls", "http://10.10.3.13:8000/Arrow.png");

  // Timed Lambda Function - UpTime counter
  timer.setInterval(1000L, []() {  // Run every second
    Blynk.virtualWrite(V0, millis() / 1000);  // Display the UpTime in Seconds
  });  // END Timer Function

  // Timed Lambda Function - Fan Rotation and size
  timer.setInterval(100L, []() {
    Blynk.setProperty(V1, "rotation", rot); //0-360 degrees
    rot = rot + 30;
    if (rot > 360) {
      rot = 0;
    }

    Blynk.setProperty(V1, "scale", skl); //0-100 percent
    skl = skl - 10;
    if (skl < 10) {
      skl = 100;
    }
  });  // END Timer Function
}



void loop() {
  Blynk.run();
  timer.run();
}



BLYNK_WRITE(V2) {  // Rotate the arrow image
  if (param.asInt() == 1) {
    for (ArrowAngle = 0; ArrowAngle <= 90; ArrowAngle += 15) {
      Blynk.setProperty(V3, "rotation", ArrowAngle); // 90 degrees
    }
  } else {
    for (ArrowAngle = 90; ArrowAngle >= 0; ArrowAngle -= 15) {
      Blynk.setProperty(V3, "rotation", ArrowAngle); // 0 degrees
    }
  }
}
1 Like

GTT, Thank you that helps immensely! I’ll give it a shot and I have no doubt that the commands work as implied. I was just stuck on how to apply.

I appreciate your time, Thanks again
Mike

I have a little bit more about Image Gallery usage over here…

1 Like