Alright, I had scotches working, for the last couple months, using:
Nano 33 IoT
WiFi connection via hotspot on iPhone (either cellular or WiFi)
Blynk server
Now I cannot upload other sketches and the device is not connecting to the Blynk server.
If I go to bootloader and upload blank sketch, then I can recover my upload capability, until I put a Blynk sketch using WiFi back on the device, then I loose capability to upload and an LED indicator I have built in which indicates the sketch is running no longer functions, and when I open Blynk app and try to run the program, I get ‘offline’ message.
The WiFi connection is in place according to the iPhone. The codes/pswd are correct.
I have tried this with two Nano 33 IoT device, one that has never been on the Blynk cloud before, and both have the same failure/recovery. As far as I can tell, everything is the most current version.
Like I started with, the sketch was working but the upload and performance capability has continued to deteriorate and is now in complete failure…and non-Blynk sketches work after the reset.
Ideas of what is happening, how it can be resolved, reading that will bring me to a resolution…
Is there a ‘reset’ button?
bare bones (one vPin and one LED) has same issue
1-a) tried iPhone hotspot and home WiFi - same issue
yes “cloud” (a server somewhere else) and not “local server”
As indicated, this is not a code issue as the issue developed gradually and code that worked previously no longer works; basically, I cannot connect to Blynk “cloud” at all:
My code and a bare bones sketch/app on either my iPhone hotspot or my home WiFi yield the Blynk hash graphic for connection
I have checked/refreshed the tokens (three in total now) and they match in my code and in the Blynk app but same outcome.
*&^!ugh
A thought, I removed the synch events as my code was working and did not need to report a previous condition - did I create a backlog of issues that is blocking connection? am on on a secret blacklist? is Mercury misaligned with Jupiter?
Thanks, solved the token issue but, evidently, I had two problems - once a sketch is loaded that is calling on the Blynk cloud server, I cannot load a new sketch without wiping via bootloader … less anointing than abject failure.