I am using the CC3000 with the Arduino Uno. I tested CC3000 wifi already, and I am using codebender to use the Blynk example sketch to turn on an LED. But, it won’t compile, and there is no errors appearing. The authorization token is the correct.
``` cpp <--put 3 backticks BEFORE your code starts (cpp means C++ language)
//Put your code here
//..................
//..................
``` <--insert 3 backticks AFTER your code
**This makes your code readable and with highlighted syntax, like this:**
/**************************************************************
* Blynk is a platform with iOS and Android apps to control
* Arduino, Raspberry Pi and the likes over the Internet.
* You can easily build graphic interfaces for all your
* projects by simply dragging and dropping widgets.
*
* Blynk library is licensed under MIT license
* This example code is in public domain.
*
This example shows how to use Adafruit CC3000 breakout
to connect your project to Blynk.
Feel free to apply it to any other example. It's simple!
*
For this example you need Adafruit_CC3000_Library library:
https://github.com/adafruit/Adafruit_CC3000_Library
*
Note: Firmware version 1.14 or later is preferred.
*
1. Update pin definitions according to your setup.
2. Change WiFi ssid, pass, and Blynk auth token
Run
*
**************************************************************/
//#define BLYNK_PRINT Serial // Comment this out to disable prints and save space
// These are the interrupt and control pins for СС3000
define ADAFRUIT_CC3000_IRQ 3
define ADAFRUIT_CC3000_VBAT 5
define ADAFRUIT_CC3000_CS 10
include
include
include
// You should get Auth Token in the Blynk App.
// Go to the Project Settings (nut icon).
char auth[] = "XXXXXXXXXXXXXXXXXXXXXXX";
// Your WiFi credentials.
// Choose wifi_sec from WLAN_SEC_UNSEC, WLAN_SEC_WEP, WLAN_SEC_WPA or WLAN_SEC_WPA2
char ssid[] = "wifi_ssid";
char pass[] = "wifi_pass";
int wifi_sec = WLAN_SEC_WPA2;
void setup()
{
Serial.begin(9600);
Blynk.begin(auth, ssid, pass, wifi_sec);
}
void loop()
{
Blynk.run();
}
Sorry about that. I do have the libraries under my personal libraries in codebender.