For some reason, Blynk gets testy when the Adafruit MPL3115A2 library is linked into the project. (Your Photon was disconnected from the network)
Project compiles and flashes fine with just the Blynk library and Blynk code in place.
Some test pushes work fine.
Project compiles and flashes fine with just the Adafruit library and I’m able to Particle.publish and .variable fine, and read them from a trivial webpage
Project compiles and flashes fine with both Adafruit library and Blynk library linked, I’m able to read the publishes from the trivial webpage just fine. Identical test code isn’t appreciated by Blynk anymore.
Get rid of the Adafruit library - everything is fine. Link the library in to working Blynk code? “Your Photon was disconnected from the network”
Six hours of debugging to determine that it has nothing to do with my code, the two just don’t play nice together, whether I have any code calling the Adafruit libraries or not is inconsequential, just the process of adding the library makes everything go “boom”.
Obviously I deleted Blynk - would love to be able to use it, but that’s a pretty substantial stability issue.
(Did I note that was Photon, and 0.3.5 I believe?)
Thanks!