Dynamic provisioning

I want to add a sketch to dynamic provisioning sketch.

Shall I add a tab to BLYNK --GETTING STARTED----ESP826 sketch.

I have prepared a sketch to sync manual switches with BLYNK widgets. And I want to run that sketch on dynamic provisioning.

Please help.

You need to take an example from Export_Demo, and integrate your sketch into it.

Integrate into sketch by adding a new tab.

Right?

No basically, you can just use the main ino file, which is very similar to other blynk examples :wink:

sir
kindly note my sketch is

#include <ESP8266WiFi.h>
#include <BlynkSimpleEsp8266.h>
#include <SimpleTimer.h>

#define VPIN1 V1  // Virtual Pins  for Blynk : Here, declared 4 virtual pins
#define VPIN2 V2
#define VPIN3 V3
#define VPIN4 V4


char auth[] = ;
char ssid[] = "Tenda_1BCB98"; 
char pass[] = "gagangoel";
void lightOn1();                                   // Method and variable for Relay1
void lightOff1();

boolean LampState1 = 0;
boolean SwitchReset1 = true;

void lightOn2();                                  // Method and variable for Relay2
void lightOff2();

boolean LampState2 = 0;
boolean SwitchReset2 = true;

void lightOn3();                                  // Method and variable for Relay3
void lightOff3();

boolean LampState3 = 0;
boolean SwitchReset3 = true;

void lightOn4();                                  // Method and variable for Relay4
void lightOff4();

boolean LampState4 = 0;
boolean SwitchReset4 = true;

const int TacSwitch1 = D4;                       // Connect the Tacswitch to these pins of Nodemcu
const int TacSwitch2 = D7;
const int TacSwitch3 = D6;
const int TacSwitch4 = D7;  
 
const int Relay1 = D0;                           // Connect the input pins of Relay to these pins of Nodemcu 
const int Relay2 = D1;
const int Relay3 = D2;
const int Relay4 = D3; 

SimpleTimer timer;
WidgetLED VLED1(V11);                             // Add LED in Blynk app and set its Pin as V11 (this is indication for relay1
WidgetLED VLED2(V12);                             // Add LED in Blynk app and set its Pin as V11 (this is indication for relay2
WidgetLED VLED3(V13);                             // Add LED in Blynk app and set its Pin as V11 (this is indication for relay3
WidgetLED VLED4(V14);                             // Add LED in Blynk app and set its Pin as V11 (this is indication for relay4


void setup()      
{
  Serial.begin(115200);
  
  pinMode(Relay1, OUTPUT);                      // Initializing relays as OUTPUT
  pinMode(Relay2, OUTPUT);
  pinMode(Relay3, OUTPUT);
  pinMode(Relay4, OUTPUT);
  
  pinMode(TacSwitch1, INPUT_PULLUP);           // Initializing TacSwitches as Inpull_pullup for reading the 
  pinMode(TacSwitch2, INPUT_PULLUP);
  pinMode(TacSwitch3, INPUT_PULLUP);
  pinMode(TacSwitch4, INPUT_PULLUP);
  
  delay(20);
  
  digitalWrite(Relay1, HIGH);
  digitalWrite(Relay2, HIGH);
  digitalWrite(Relay3, HIGH);
  digitalWrite(Relay4, HIGH);

  Blynk.config(auth);
  
  timer.setInterval(100, ButtonCheck1);
  timer.setInterval(100, ButtonCheck2);
  timer.setInterval(100, ButtonCheck3);
  timer.setInterval(100, ButtonCheck4);
}
void loop()
{
  Blynk.run();
  timer.run();
}
//-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
void ButtonCheck1() {
  boolean SwitchState1 = (digitalRead(TacSwitch1));
  if (!SwitchState1 && SwitchReset1 == true) {
    if (LampState1) {
      lightOff1();
    } else {
      lightOn1();
    }
    SwitchReset1 = false;
    delay(50);
  }
  else if (SwitchState1) {
    SwitchReset1 = true;
  }
}
void ToggleRelay1() {
  LampState1 = !LampState1;
  if (LampState1) {
       lightOn1();
  }
  else lightOff1();
}
void lightOn1() {
    digitalWrite(Relay1, LOW);
    LampState1 = 1;
    Blynk.virtualWrite(VPIN1, HIGH); 
    VLED1.off();
}
void lightOff1() {
    digitalWrite(Relay1, HIGH);
    LampState1 = 0;
    Blynk.virtualWrite(VPIN1, LOW); 
    VLED1.on();
}
BLYNK_WRITE(VPIN1) {
  int SwitchStatus1 = param.asInt();
    if (SwitchStatus1 == 1){
    ToggleRelay1();
  }
  else if (SwitchStatus1){
    lightOn1();
  }
  else lightOff1();

}
//----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

void ButtonCheck2() {
  boolean SwitchState2 = (digitalRead(TacSwitch2));
  if (!SwitchState2 && SwitchReset2 == true) {
    if (LampState2) {
      lightOff2();
    } else {
      lightOn2();
    }
    SwitchReset2 = false;
    delay(50);
  }
  else if (SwitchState2) {
    SwitchReset2 = true;
  }
}
void ToggleRelay2() {
  LampState2 = !LampState2;
  if (LampState2) {
       lightOn2();
  }
  else lightOff2();
}
void lightOn2() {
    digitalWrite(Relay2, LOW);
    LampState2 = 1;
    Blynk.virtualWrite(VPIN2, HIGH); 
    VLED2.off();
}
void lightOff2() {
    digitalWrite(Relay2, HIGH);
    LampState2 = 0;
    Blynk.virtualWrite(VPIN2, LOW); 
    VLED2.on();
}
BLYNK_WRITE(VPIN2) {
  int SwitchStatus2 = param.asInt();
    if (SwitchStatus2 == 1){
    ToggleRelay2();
  }
  else if (SwitchStatus2){
    lightOn2();
  }
  else lightOff2();
}
//---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

void ButtonCheck3() {
  boolean SwitchState3 = (digitalRead(TacSwitch3));
  if (!SwitchState3 && SwitchReset3 == true) {
    if (LampState3) {
      lightOff3();
    } else {
      lightOn3();
    }
    SwitchReset3 = false;
    delay(50);
  }
  else if (SwitchState3) {
    SwitchReset3 = true;
  }
}
void ToggleRelay3() {
  LampState3 = !LampState3;
  if (LampState3) {
       lightOn3();
  }
  else lightOff3();
}
void lightOn3() {
    digitalWrite(Relay3, LOW);
    LampState3 = 1;
    Blynk.virtualWrite(VPIN3, HIGH); 
    VLED3.off();
}
void lightOff3() {
    digitalWrite(Relay3, HIGH);
    LampState3 = 0;
    Blynk.virtualWrite(VPIN3, LOW); 
    VLED3.on();
}
BLYNK_WRITE(VPIN3) {
  int SwitchStatus3 = param.asInt();
    if (SwitchStatus3 == 1){
    ToggleRelay3();
  }
  else if (SwitchStatus3){
    lightOn3();
  }
  else lightOff3();
}

//---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

void ButtonCheck4() {
  boolean SwitchState4= (digitalRead(TacSwitch4));
  if (!SwitchState4 && SwitchReset4== true) {
    if (LampState4) {
      lightOff4();
    } else {
      lightOn4();
    }
    SwitchReset4 = false;
    delay(50);
  }
  else if (SwitchState4) {
    SwitchReset4 = true;
  }
}
void ToggleRelay4() {
  LampState4 = !LampState4;
  if (LampState4) {
       lightOn4();
  }
  else lightOff4();
}
void lightOn4() {
    digitalWrite(Relay4, LOW);
    LampState4 = 1;
    Blynk.virtualWrite(VPIN4, HIGH); 
    VLED4.off();
}
void lightOff4() {
    digitalWrite(Relay4, HIGH);
    LampState4 = 0;
    Blynk.virtualWrite(VPIN4, LOW); 
    VLED4.on();
}
BLYNK_WRITE(VPIN4) {
  int SwitchStatus4 = param.asInt();
    if (SwitchStatus4 == 1){
    ToggleRelay4();
  }
  else if (SwitchStatus4){
    lightOn4();
  }
  else lightOff4();
}

how shall I integrate with with export demo sketch which is


/*************************************************************
  This is a DEMO sketch which works with Blynk myPlant app and
  showcases how your app made with Blynk can work

  You can download free app here:
    iOS:     https://itunes.apple.com/us/app/blynk-myplant/id1163620518?mt=8
    Android: https://play.google.com/store/apps/details?id=cc.blynk.appexport.demo

  If you would like to add these features to your product,
  please contact Blynk for Businesses:

                   http://www.blynk.io/

 *************************************************************/

#define USE_SPARKFUN_BLYNK_BOARD    // Uncomment the board you are using
//#define USE_NODE_MCU_BOARD        // Comment out the boards you are not using
//#define USE_WITTY_CLOUD_BOARD
//#define USE_CUSTOM_BOARD          // For all other ESP8266-based boards -
                                    // see "Custom board configuration" in Settings.h

#define APP_DEBUG        // Comment this out to disable debug prints

#define BLYNK_PRINT Serial
#include <BlynkSimpleEsp8266.h>
#include "BlynkProvisioning.h"

void setup() {
  delay(500);
  Serial.begin(115200);


  /**************************************************************
   *
   * Workflow to connect the device to WiFi network.
   * Here is how it works:
   * 1. At the first start hardware acts as an Access Point and
   *    broadcasts it's own WiFi.
   * 2. myPlant smartphone app connects to this Access Point
   * 3. myPlant smartphone app request new Auth Token and passes
   *    it together with user's WiFi SSID and password
   * 4. Hardware saves this information to EEPROM
   * 5. Hardware reboots and now connects to user's WiFi Network
   * 6. Hardware connects to Blynk Cloud and is ready to work with app
   *
   * Next time the hardware reboots, it will use the same configuration
   * to connect. User can RESET the board and re-initiate provisioning
   *
   * Explore the Settings.h for parameters
   * Read the documentation for more info: http://
   *
   **************************************************************/

  BlynkProvisioning.begin();

  example_init(); // Initialize this example
}

void loop() {
  // This handles the network and cloud connection
  BlynkProvisioning.run();

  // Run this example periodic actions
  example_run();
}


/**************************************************************
 *
 *              myPlant example App code
 *
 * The following code simulates plant watering system
 *
 **************************************************************/

BlynkTimer timer; // Initiating timer to perform repeating event

static int sensorSoilMoisture = 60;
static int sensorAirHumidity = 50;
static int wateringAmount = 5;
static int wateringTimer = -1;
static bool isNotificationSent = false;

// Getting data from "Set watering amount" slider
BLYNK_WRITE(V5) {
  wateringAmount = param.asInt();
  DEBUG_PRINT(String("Watering amount: ") + wateringAmount);
}

// Getting data from "Start Watering" button
BLYNK_WRITE(V6) {
  if (param.asInt() == 1) {
    // If watering started -> start simulating watering
    timer.enable(wateringTimer);
    DEBUG_PRINT("Watering started by user");
  } else {
    // If watering stopped -> stop simulating watering
    timer.disable(wateringTimer);
    DEBUG_PRINT("Watering stopped by user");
  }
}

// When device starts ->
//   sync watering switch button status
//   and watering amount level from the cloud (last App value)
BLYNK_CONNECTED() {
  Blynk.syncVirtual(V5, V6);
}

// This is a sinusoidal function used for simulations
float sinusoidal(float minv, float maxv, float period) {
  float amp = (maxv - minv) / 2.0;
  float med = minv + amp;
  return med + amp * sin((M_PI * 2 * millis()) / period);
}

// Simulating values jittering
float randomize(float minv, float maxv) {
  return float(random(minv * 1000, maxv * 1000)) / 1000;
}


void example_init() {

  // Update sensors each 3 seconds
  timer.setInterval(3000L, []() {
    // Soil moisture
    if (sensorSoilMoisture < 33) {
      Blynk.virtualWrite(V1, "DRY");
    } else if (sensorSoilMoisture > 33) {
      Blynk.virtualWrite(V1, "MOIST");
    } else {
      Blynk.virtualWrite(V1, "WET");
    }

    float dayPeriod = 3.0 * 60 * 1000;

    // Light level
    int light = sinusoidal(5, 95, dayPeriod);
    if (light < 33) {
      Blynk.virtualWrite(V2, "LOW");
    } else if (light > 33) {
      Blynk.virtualWrite(V2, "GOOD");
    } else {
      Blynk.virtualWrite(V2, "MED");
    }

    // Temperature
    Blynk.virtualWrite(V3, sinusoidal(18, 23, dayPeriod) + randomize(-1.0, 1.0));
  });

  // Humidity updates at a different rate (5s)
  timer.setInterval(5000L, []() {
    sensorAirHumidity += random (-5, +5);
    sensorAirHumidity = constrain(sensorAirHumidity, 30, 90);
    Blynk.virtualWrite(V4, sensorAirHumidity);
  });

  // Soil Moisture decreases 3% every second
  timer.setInterval(1000L, []() {
    sensorSoilMoisture -= 3;
    sensorSoilMoisture = constrain(sensorSoilMoisture, 7, 85);

    if (sensorSoilMoisture < 20) {
      if (isNotificationSent == false) {
        Blynk.email("myPlant notification", "Your plant is thirsty!");
        isNotificationSent = true;
        DEBUG_PRINT("Email notification sent");
      }
    }
  });

  // Simulate watering process
  wateringTimer = timer.setInterval(1000L, []() {
    sensorSoilMoisture += wateringAmount;
    sensorSoilMoisture = constrain(sensorSoilMoisture, 7, 85);

    if (sensorSoilMoisture > 30) {
      isNotificationSent = false;
    }
    if (sensorSoilMoisture >= 85) {
      // Stop watering
      timer.disable(wateringTimer);
      // Update "Start Watering" button widget state
      Blynk.virtualWrite(V6, 0);

      DEBUG_PRINT("Watering stopped automatically");
    }
  });
  timer.disable(wateringTimer);

}

void example_run() {
  timer.run();
}

@gagansite Please kindly note the proper procedure to post code in this the forum… I have already fixed you last post.

As for your question, that entirely depends on your level of coding experience… not something we can teach here.